The enemies – flailing, spasming, humanoids with extra fleshy appendages, are sufficiently disturbing and brilliantly unpredictable. The close, over-the-shoulder view is heavily reminiscent of Resident Evil 4, and the gunplay will be familiar to anyone who’se played Capcom’s zombie-slaying masterpiece. ![]() Fortunately the environments are detailed, dark and claustrophobic, managing to remain varied and interesting thanks to some excellent lighting direction. The fact that you’re literally following a little blue line through the game seems ridiculous, but is really just a prettier version of the objective arrow you’ll come across in many other titles. Pressing in the right stick will see Isaac draw a holographic line on the floor, pointing your way to the next objective. It’s a game that won’t be asking you to think too much. The glowing welding visor and unarmoured engineer garb is a welcome break from your typical grizzled space marine, and his quietude and faceless appearance make him an effective everyman. It’s a concerted and convincing attempt to draw you in to the game world. Isaac’s health levels are indicated by a row of glowing bars on his spine, while your inventory screen and objectives are indicated by holograms that Isaac projects in front of him. One of the first things I noticed, stalking through the dim narrow corrdors of the spaceship on which Dead Space is set, was that all of the interfaces exist within the game world. There aren’t enough scary space survival horrors out there, so I was rather excited to have a go. Late at night, while the demo pods were unoccupied I pulled up a chair and a Guinness and spent some considerable time with a full build of Dead Space. ![]() It’s the PC Gamer Showdown (down-down-down).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |